![]() On the other hand, Defense works in a dumb, tricky way, hence being overrated. It stands for Accuracy, so there's no point in having high POW or INT if you can barely hit an enemy. In short, it's better to raise a high Intelligence monster or a high Power monster from the get go, and base your strategy around that (protip: never underestimate how good Skill is. Consider this when you do the special training to learn new moves, and how you choose to fight overall. At the end of the day you want to take everything one step at a time: trying to raise your monster to be balanced across the board, will probably just result in a monster who doesn't excel in anything at all and will not be great for battle. You can also go to the next ones if you wish to do so, but not only this is time-consuming, lifespan items are also a must. ![]() This way you'll have four good stats which will carry you throughout the monster's lifespan. Focus on three stats (for example Intelligence, Skill, Speed / Power, Skill, Life / etc.), then, when you've maxxed out all these, go to the next preferred one. But! You really don't want to be a jack-of-all-trades in this game. What stats should I raise?It all depends on your play-style and experimentation is advised. That's less of an issue when you can mitigate it, but before then, be sure to use your Fighters wisely. Strike a balance between these things but do not overdo it, since every event takes week(s) off their lifespan. The latter will take part in errantries, expeditions and, later on, in the most difficult tournaments. The former is pure cannon fodder: they'll always fight and eat potatoes. In essence, after you've got a stable cash flow, you are rotating between "Working" monsters who will focus on ammassing wealth and a few "Fighting" monsters who will focus on spending said wealth. They're money-makers, but they still have souls (and they need to last for a while). Subscribe your new monster(s) to tournaments, but be cautious not to raise the ranks too much, or else you'll just lose and stress out your monster. Now let's cover the actual grind, how to earn the shiny ambrosia: battles. Be sure to not sell things you might regret later (check the Item section). On a side note, if one of them discovers or wins any item you don’t need, sell them for some quick bucks (inventory spaces are just as essential). The first couple of monsters you'll get are the money-makers, and as such there's no point in spending hard earned cash on them.
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